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Allow to change the Stop shortcut used at runtime

(cherry picked from commit 409613ba7b)
This commit is contained in:
kobewi
2022-08-30 13:32:34 +02:00
committed by Rémi Verschelde
parent 9ca40f0e0a
commit 737bfa57d3
3 changed files with 39 additions and 2 deletions

View File

@@ -38,10 +38,12 @@
#include "core/os/os.h"
#include "core/print_string.h"
#include "core/project_settings.h"
#include "core/variant_parser.h"
#include "main/input_default.h"
#include "node.h"
#include "scene/animation/scene_tree_tween.h"
#include "scene/debugger/script_debugger_remote.h"
#include "scene/gui/shortcut.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@@ -463,9 +465,35 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) {
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input", ev); //special one for GUI, as controls use their own process check
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote()) {
//quit from game window using F8
// Quit from game window using the stop shortcut (F8 by default).
// The custom shortcut is provided via environment variable when running from the editor.
if (debugger_stop_shortcut.is_null()) {
String shortcut_str = OS::get_singleton()->get_environment("__GODOT_EDITOR_STOP_SHORTCUT__");
if (!shortcut_str.empty()) {
Variant shortcut_var;
VariantParser::StreamString ss;
ss.s = shortcut_str;
String errs;
int line;
VariantParser::parse(&ss, shortcut_var, errs, line);
debugger_stop_shortcut = shortcut_var;
}
if (debugger_stop_shortcut.is_null()) {
// Define a default shortcut if it wasn't provided or is invalid.
Ref<InputEventKey> ie;
ie.instance();
ie->set_scancode(KEY_F8);
ie->set_unicode(KEY_F8);
debugger_stop_shortcut.instance();
debugger_stop_shortcut->set_shortcut(ie);
}
}
Ref<InputEventKey> k = ev;
if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_F8) {
if (k.is_valid() && k->is_pressed() && !k->is_echo() && debugger_stop_shortcut->is_shortcut(k)) {
ScriptDebugger::get_singleton()->request_quit();
}
}