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Merge pull request #100125 from alessand10/uniform-variable-fix

Move uniform variables up in the `gles3/scene.glsl` template so that they are available within the `#GLOBALS` scope
This commit is contained in:
Rémi Verschelde
2024-12-14 18:25:38 +01:00

View File

@@ -986,6 +986,10 @@ layout(std140) uniform MultiviewData { // ubo:8
multiview_data;
#endif
uniform highp mat4 world_transform;
uniform highp uint instance_offset;
uniform highp uint model_flags;
/* clang-format off */
#GLOBALS
@@ -1218,10 +1222,7 @@ ivec2 multiview_uv(ivec2 uv) {
}
#endif
uniform highp mat4 world_transform;
uniform mediump float opaque_prepass_threshold;
uniform highp uint model_flags;
uniform highp uint instance_offset;
#if defined(RENDER_MATERIAL)
layout(location = 0) out vec4 albedo_output_buffer;