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Use double comments in shader template light functions

This commit is contained in:
tetrapod00
2024-09-14 16:13:18 -07:00
parent 6681f2563b
commit 733797e71f

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@@ -163,8 +163,8 @@ void fragment() {
}
//void light() {
// Called for every pixel for every light affecting the material.
// Uncomment to replace the default light processing function with this one.
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}
)";
break;
@@ -179,8 +179,8 @@ void fragment() {
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
// Uncomment to replace the default light processing function with this one.
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}
)";
break;