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[HTML5] Implement Godot <-> JavaScript interface.
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42
doc/classes/JavaScriptObject.xml
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42
doc/classes/JavaScriptObject.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="JavaScriptObject" inherits="Reference" version="3.4">
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<brief_description>
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A wrapper class for native JavaScript objects.
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</brief_description>
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<description>
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JavaScriptObject is used to interact with JavaScript objects retrieved or created via [method JavaScript.get_interface], [method JavaScript.create_object], or [method JavaScript.create_callback].
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Example:
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[codeblock]
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extends Node
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var _my_js_callback = JavaScript.create_callback(self, "myCallback") # This reference must be kept
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var console = JavaScript.get_interface("console")
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func _init():
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var buf = JavaScript.create_object("ArrayBuffer", 10) # new ArrayBuffer(10)
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print(buf) # prints [JavaScriptObject:OBJECT_ID]
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var uint8arr = JavaScript.create_object("Uint8Array", buf) # new Uint8Array(buf)
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uint8arr[1] = 255
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prints(uint8arr[1], uint8arr.byteLength) # prints 255 10
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console.log(uint8arr) # prints in browser console "Uint8Array(10) [ 0, 255, 0, 0, 0, 0, 0, 0, 0, 0 ]"
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# Equivalent of JavaScript: Array.from(uint8arr).forEach(myCallback)
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JavaScript.get_interface("Array").from(uint8arr).forEach(_my_js_callback)
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func myCallback(args):
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# Will be called with the parameters passed to the "forEach" callback
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# [0, 0, [JavaScriptObject:1173]]
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# [255, 1, [JavaScriptObject:1173]]
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# ...
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# [0, 9, [JavaScriptObject:1180]]
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print(args)
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[/codeblock]
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Note: Only available in the "HTML5" platform.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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