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[HTML5] Implement Godot <-> JavaScript interface.
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@@ -11,6 +11,26 @@
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<link>https://docs.godotengine.org/en/3.3/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link>
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</tutorials>
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<methods>
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<method name="create_callback">
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<return type="JavaScriptObject">
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</return>
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<argument index="0" name="object" type="Object">
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</argument>
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<argument index="1" name="method" type="String">
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</argument>
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<description>
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Creates a reference to a script function that can be used as a callback by JavaScript. The reference must be kept until the callback happens, or it won't be called at all. See [JavaScriptObject] for usage.
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</description>
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</method>
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<method name="create_object" qualifiers="vararg">
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<return type="Variant">
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</return>
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<argument index="0" name="object" type="String">
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</argument>
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<description>
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Creates a new JavaScript object using the [code]new[/code] constructor. The [code]object[/code] must a valid property of the JavaScript [code]window[/code]. See [JavaScriptObject] for usage.
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</description>
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</method>
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<method name="eval">
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<return type="Variant">
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</return>
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@@ -23,6 +43,15 @@
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If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
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</description>
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</method>
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<method name="get_interface">
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<return type="JavaScriptObject">
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</return>
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<argument index="0" name="interface" type="String">
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</argument>
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<description>
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Returns an interface to a JavaScript object that can be used by scripts. The [code]interface[/code] must be a valid property of the JavaScript [code]window[/code]. The callback must accept a single [Array] argument, which will contain the JavaScript [code]arguments[/code]. See [JavaScriptObject] for usage.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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