1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

fixed and improved selection and list selection, closes #2852

This commit is contained in:
Juan Linietsky
2015-12-13 17:16:13 -03:00
parent 7c39ebd05c
commit 72ff61963b
5 changed files with 184 additions and 102 deletions

View File

@@ -221,7 +221,7 @@ void CanvasItemEditor::_unhandled_key_input(const InputEvent& p_ev) {
void CanvasItemEditor::_tool_select(int p_index) {
ToolButton *tb[TOOL_MAX]={select_button,move_button,rotate_button,pan_button};
ToolButton *tb[TOOL_MAX]={select_button,list_select_button,move_button,rotate_button,pan_button};
for(int i=0;i<TOOL_MAX;i++) {
tb[i]->set_pressed(i==p_index);
@@ -938,6 +938,75 @@ bool CanvasItemEditor::get_remove_list(List<Node*> *p_list) {
}
void CanvasItemEditor::_list_select(const InputEventMouseButton& b) {
Point2 click=Point2(b.x,b.y);
Node* scene = editor->get_edited_scene();
if (!scene)
return;
_find_canvas_items_at_pos(click, scene,transform,Matrix32(), selection_results);
for(int i=0;i<selection_results.size();i++) {
CanvasItem *item=selection_results[i].item;
if (item!=scene && item->get_owner()!=scene && !scene->is_editable_instance(item->get_owner())) {
//invalid result
selection_results.remove(i);
i--;
}
}
if (selection_results.size() == 1) {
CanvasItem *item = selection_results[0].item;
selection_results.clear();
additive_selection=b.mod.shift;
if (!_select(item, click, additive_selection, false))
return;
} else if (!selection_results.empty()) {
selection_results.sort();
NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
StringName root_name = root_path.get_name(root_path.get_name_count()-1);
for (int i = 0; i < selection_results.size(); i++) {
CanvasItem *item=selection_results[i].item;
Ref<Texture> icon;
if (item->has_meta("_editor_icon"))
icon=item->get_meta("_editor_icon");
else
icon=get_icon( has_icon(item->get_type(),"EditorIcons")?item->get_type():String("Object"),"EditorIcons");
String node_path="/"+root_name+"/"+root_path.rel_path_to(item->get_path());
selection_menu->add_item(item->get_name());
selection_menu->set_item_icon(i, icon );
selection_menu->set_item_metadata(i, node_path);
selection_menu->set_item_tooltip(i,String(item->get_name())+
"\nType: "+item->get_type()+"\nPath: "+node_path);
}
additive_selection=b.mod.shift;
selection_menu->set_global_pos(Vector2( b.global_x, b.global_y ));
selection_menu->popup();
selection_menu->call_deferred("grab_click_focus");
selection_menu->set_invalidate_click_until_motion();
return;
}
}
void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
{
@@ -993,59 +1062,11 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
if (b.button_index==BUTTON_RIGHT) {
if (b.pressed && tool==TOOL_SELECT && b.mod.alt) {
Point2 click=Point2(b.x,b.y);
if (b.pressed && (tool==TOOL_SELECT && b.mod.alt)) {
Node* scene = editor->get_edited_scene();
if (!scene)
return;
_find_canvas_items_at_pos(click, scene,transform,Matrix32(), selection_results);
if (selection_results.size() == 1) {
CanvasItem *item = selection_results[0].item;
selection_results.clear();
additive_selection=b.mod.shift;
if (!_select(item, click, additive_selection, false))
return;
} else if (!selection_results.empty()) {
selection_results.sort();
NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
StringName root_name = root_path.get_name(root_path.get_name_count()-1);
for (int i = 0; i < selection_results.size(); i++) {
CanvasItem *item=selection_results[i].item;
Ref<Texture> icon;
if (item->has_meta("_editor_icon"))
icon=item->get_meta("_editor_icon");
else
icon=get_icon( has_icon(item->get_type(),"EditorIcons")?item->get_type():String("Object"),"EditorIcons");
String node_path="/"+root_name+"/"+root_path.rel_path_to(item->get_path());
selection_menu->add_item(item->get_name());
selection_menu->set_item_icon(i, icon );
selection_menu->set_item_metadata(i, node_path);
selection_menu->set_item_tooltip(i,String(item->get_name())+
"\nType: "+item->get_type()+"\nPath: "+node_path);
}
additive_selection=b.mod.shift;
selection_menu->set_global_pos(Vector2( b.global_x, b.global_y ));
selection_menu->popup();
selection_menu->call_deferred("grab_click_focus");
return;
}
_list_select(b);
return;
}
if (get_item_count() > 0 && drag!=DRAG_NONE) {
@@ -1103,6 +1124,12 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
//if (!canvas_items.size())
// return;
if (b.button_index==BUTTON_LEFT && tool==TOOL_LIST_SELECT) {
if (b.pressed)
_list_select(b);
return;
}
if (tool==TOOL_PAN || b.button_index!=BUTTON_LEFT || Input::get_singleton()->is_key_pressed(KEY_SPACE))
return;
@@ -2118,6 +2145,7 @@ void CanvasItemEditor::_notification(int p_what) {
}
select_button->set_icon( get_icon("ToolSelect","EditorIcons"));
list_select_button->set_icon( get_icon("ListSelect","EditorIcons"));
move_button->set_icon( get_icon("ToolMove","EditorIcons"));
rotate_button->set_icon( get_icon("ToolRotate","EditorIcons"));
pan_button->set_icon( get_icon("ToolPan", "EditorIcons"));
@@ -3155,7 +3183,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(select_button);
select_button->connect("pressed",this,"_tool_select",make_binds(TOOL_SELECT));
select_button->set_pressed(true);
select_button->set_tooltip("Select Mode (Q)\n"+keycode_get_string(KEY_MASK_CMD)+"Drag: Rotate\nAlt+Drag: Move\nPress 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving).");
select_button->set_tooltip("Select Mode (Q)\n"+keycode_get_string(KEY_MASK_CMD)+"Drag: Rotate\nAlt+Drag: Move\nPress 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving).\nAlt+RMB: Depth list selection");
move_button = memnew( ToolButton );
move_button->set_toggle_mode(true);
@@ -3171,6 +3200,12 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(memnew(VSeparator));
list_select_button = memnew( ToolButton );
list_select_button->set_toggle_mode(true);
hb->add_child(list_select_button);
list_select_button->connect("pressed",this,"_tool_select",make_binds(TOOL_LIST_SELECT));
list_select_button->set_tooltip("Show a list of all objects at the position clicked\n(same as Alt+RMB in selet mode).");
pan_button = memnew( ToolButton );
pan_button->set_toggle_mode(true);
hb->add_child(pan_button);