You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
[MP] Fix replication config not updating sync/spawn props from code.
This commit is contained in:
@@ -114,6 +114,8 @@ void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
|
|||||||
|
|
||||||
if (p_index < 0 || p_index == properties.size()) {
|
if (p_index < 0 || p_index == properties.size()) {
|
||||||
properties.push_back(ReplicationProperty(p_path));
|
properties.push_back(ReplicationProperty(p_path));
|
||||||
|
sync_props.push_back(p_path);
|
||||||
|
spawn_props.push_back(p_path);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -126,6 +128,16 @@ void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
|
|||||||
c++;
|
c++;
|
||||||
}
|
}
|
||||||
properties.insert_before(I, ReplicationProperty(p_path));
|
properties.insert_before(I, ReplicationProperty(p_path));
|
||||||
|
sync_props.clear();
|
||||||
|
spawn_props.clear();
|
||||||
|
for (const ReplicationProperty &prop : properties) {
|
||||||
|
if (prop.sync) {
|
||||||
|
sync_props.push_back(p_path);
|
||||||
|
}
|
||||||
|
if (prop.spawn) {
|
||||||
|
spawn_props.push_back(p_path);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SceneReplicationConfig::remove_property(const NodePath &p_path) {
|
void SceneReplicationConfig::remove_property(const NodePath &p_path) {
|
||||||
|
|||||||
Reference in New Issue
Block a user