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Properly manage drawing of primitives when they lack an area, fixes #8930

This commit is contained in:
Juan Linietsky
2017-08-18 15:11:16 -03:00
parent 3b553377c7
commit 72be8876ea
5 changed files with 26 additions and 13 deletions

View File

@@ -1048,8 +1048,9 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
VSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
}
if (p_instance->aabb.has_no_surface())
if (p_instance->aabb.has_no_area()) {
return;
}
#if 0
if (p_instance->base_type == VS::INSTANCE_PARTICLES) {
@@ -3278,8 +3279,9 @@ void VisualServerScene::render_probes() {
void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (p_instance->update_aabb)
if (p_instance->update_aabb) {
_update_instance_aabb(p_instance);
}
if (p_instance->update_materials) {