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Properly manage drawing of primitives when they lack an area, fixes #8930
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@@ -2030,6 +2030,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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tb->set_tooltip(TTR("Attach a new or existing script for the selected node."));
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tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
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filter_hbc->add_child(tb);
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tb->hide();
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button_create_script = tb;
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tb = memnew(ToolButton);
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@@ -2038,6 +2039,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script"));
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filter_hbc->add_child(tb);
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button_clear_script = tb;
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tb->hide();
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scene_tree = memnew(SceneTreeEditor(false, true, true));
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vbc->add_child(scene_tree);
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