You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
Make holding Ctrl toggle snapping in GraphEdit
This affects the visual script and visual shader editors as well.
This commit is contained in:
@@ -819,8 +819,11 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
|
||||
if (gn && gn->is_selected()) {
|
||||
|
||||
Vector2 pos = (gn->get_drag_from() * zoom + drag_accum) / zoom;
|
||||
if (is_using_snap()) {
|
||||
int snap = get_snap();
|
||||
|
||||
// Snapping can be toggled temporarily by holding down Ctrl.
|
||||
// This is done here as to not toggle the grid when holding down Ctrl.
|
||||
if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
|
||||
const int snap = get_snap();
|
||||
pos = pos.snapped(Vector2(snap, snap));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user