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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Lots of 3D improvements:

-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
This commit is contained in:
Juan Linietsky
2014-05-04 22:50:23 -03:00
parent 3c17e0c915
commit 72ae89c5aa
36 changed files with 3222 additions and 2360 deletions

View File

@@ -311,11 +311,11 @@ void EditorFileServer::stop(){
EditorFileServer::EditorFileServer() {
server = TCP_Server::create_ref();
thread=Thread::create(_thread_start,this);
wait_mutex = Mutex::create();
quit=false;
active=false;
cmd=CMD_NONE;
thread=Thread::create(_thread_start,this);
EDITOR_DEF("file_server/port",6010);
EDITOR_DEF("file_server/password","");