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Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
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@@ -311,11 +311,11 @@ void EditorFileServer::stop(){
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EditorFileServer::EditorFileServer() {
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server = TCP_Server::create_ref();
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thread=Thread::create(_thread_start,this);
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wait_mutex = Mutex::create();
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quit=false;
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active=false;
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cmd=CMD_NONE;
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thread=Thread::create(_thread_start,this);
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EDITOR_DEF("file_server/port",6010);
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EDITOR_DEF("file_server/password","");
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