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Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
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@@ -434,6 +434,21 @@ int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{
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}
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void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) {
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VS_CHANGED;
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_dependency_queue_update(p_mesh,true);
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rasterizer->mesh_set_custom_aabb(p_mesh,p_aabb);
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}
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AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const {
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return rasterizer->mesh_get_custom_aabb(p_mesh);
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}
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/* MULTIMESH */
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RID VisualServerRaster::multimesh_create() {
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