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Lots of 3D improvements:

-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
This commit is contained in:
Juan Linietsky
2014-05-04 22:50:23 -03:00
parent 3c17e0c915
commit 72ae89c5aa
36 changed files with 3222 additions and 2360 deletions

View File

@@ -153,6 +153,16 @@ protected:
void _free_fixed_material(const RID& p_material);
public:
enum ShadowFilterTechnique {
SHADOW_FILTER_NONE,
SHADOW_FILTER_PCF5,
SHADOW_FILTER_PCF13,
SHADOW_FILTER_ESM,
SHADOW_FILTER_VSM,
};
/* TEXTURE API */
virtual RID texture_create()=0;
@@ -264,6 +274,9 @@ public:
virtual AABB mesh_get_aabb(RID p_mesh) const=0;
virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0;
virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0;
/* MULTIMESH API */
virtual RID multimesh_create()=0;