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Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
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@@ -153,6 +153,16 @@ protected:
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void _free_fixed_material(const RID& p_material);
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public:
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enum ShadowFilterTechnique {
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SHADOW_FILTER_NONE,
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SHADOW_FILTER_PCF5,
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SHADOW_FILTER_PCF13,
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SHADOW_FILTER_ESM,
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SHADOW_FILTER_VSM,
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};
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/* TEXTURE API */
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virtual RID texture_create()=0;
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@@ -264,6 +274,9 @@ public:
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virtual AABB mesh_get_aabb(RID p_mesh) const=0;
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virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0;
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virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0;
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/* MULTIMESH API */
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virtual RID multimesh_create()=0;
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