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Lots of 3D improvements:

-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
This commit is contained in:
Juan Linietsky
2014-05-04 22:50:23 -03:00
parent 3c17e0c915
commit 72ae89c5aa
36 changed files with 3222 additions and 2360 deletions

View File

@@ -7,7 +7,7 @@ void register_android_global_defaults() {
GLOBAL_DEF("rasterizer.Android/use_fragment_lighting",false);
GLOBAL_DEF("display.Android/driver","GLES2");
GLOBAL_DEF("rasterizer.Android/trilinear_mipmap_filter",false);
// GLOBAL_DEF("rasterizer.Android/trilinear_mipmap_filter",false);
Globals::get_singleton()->set_custom_property_info("display.Android/driver",PropertyInfo(Variant::STRING,"display.Android/driver",PROPERTY_HINT_ENUM,"GLES1,GLES2"));
}