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GDScript: Add check for super() methods not being implemented

This commit is contained in:
ocean (they/them)
2023-09-17 11:34:18 -04:00
parent 4df80b0e62
commit 729c9b4d4b
5 changed files with 38 additions and 1 deletions

View File

@@ -3204,7 +3204,13 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
bool is_constructor = (base_type.is_meta_type || (p_call->callee && p_call->callee->type == GDScriptParser::Node::IDENTIFIER)) && p_call->function_name == SNAME("new");
if (get_function_signature(p_call, is_constructor, base_type, p_call->function_name, return_type, par_types, default_arg_count, method_flags)) {
// If the function require typed arrays we must make literals be typed.
// If the method is implemented in the class hierarchy, the virtual flag will not be set for that MethodInfo and the search stops there.
// Virtual check only possible for super() calls because class hierarchy is known. Node/Objects may have scripts attached we don't know of at compile-time.
if (p_call->is_super && method_flags.has_flag(METHOD_FLAG_VIRTUAL)) {
push_error(vformat(R"*(Cannot call the parent class' virtual function "%s()" because it hasn't been defined.)*", p_call->function_name), p_call);
}
// If the function requires typed arrays we must make literals be typed.
for (const KeyValue<int, GDScriptParser::ArrayNode *> &E : arrays) {
int index = E.key;
if (index < par_types.size() && par_types[index].has_container_element_type()) {