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Merge pull request #62350 from Valeryn4/fix_animation_state_machine

Validate AnimationNode name in AnimationStateMachine
This commit is contained in:
Rémi Verschelde
2022-07-28 10:39:58 +02:00
committed by GitHub

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@@ -1018,7 +1018,7 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
anim->set_animation(animations_to_add[p_index]);
String base_name = animations_to_add[p_index];
String base_name = animations_to_add[p_index].validate_node_name();
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {