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Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
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@@ -818,7 +818,7 @@ float Environment::get_fog_height_curve() const {
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void Environment::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
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ClassDB::bind_method(D_METHOD("set_sky", "sky:CubeMap"), &Environment::set_sky);
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ClassDB::bind_method(D_METHOD("set_sky", "sky:Sky"), &Environment::set_sky);
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ClassDB::bind_method(D_METHOD("set_sky_scale", "scale"), &Environment::set_sky_scale);
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ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
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ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
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