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Update GDScript completion names for Pool*Arrays

Notice: GDScript tokenizer used the old PoolFloatArray name.
Renamed PoolFloatArray to PoolRealArray.

Moved "project_settings.h" down one line to comply with the clang-format rules.

Fixes #9638

Closed pull request #9714 because I messed up with commits, sorry!
This commit is contained in:
Andrii Doroshenko (Xrayez)
2017-07-20 12:51:15 +03:00
parent 303370d03d
commit 72436956dd
3 changed files with 5 additions and 5 deletions

View File

@@ -159,7 +159,7 @@ static const _bit _type_list[] = {
{ Variant::ARRAY, "Array" },
{ Variant::POOL_BYTE_ARRAY, "PoolByteArray" },
{ Variant::POOL_INT_ARRAY, "PoolIntArray" },
{ Variant::POOL_REAL_ARRAY, "PoolFloatArray" },
{ Variant::POOL_REAL_ARRAY, "PoolRealArray" },
{ Variant::POOL_STRING_ARRAY, "PoolStringArray" },
{ Variant::POOL_VECTOR2_ARRAY, "PoolVector2Array" },
{ Variant::POOL_VECTOR3_ARRAY, "PoolVector3Array" },