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Update GDScript completion names for Pool*Arrays
Notice: GDScript tokenizer used the old PoolFloatArray name. Renamed PoolFloatArray to PoolRealArray. Moved "project_settings.h" down one line to comply with the clang-format rules. Fixes #9638 Closed pull request #9714 because I messed up with commits, sorry!
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@@ -1334,8 +1334,8 @@ static void _find_identifiers(GDCompletionContext &context, int p_line, bool p_o
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static const char *_type_names[Variant::VARIANT_MAX] = {
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"null", "bool", "int", "float", "String", "Vector2", "Rect2", "Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
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"Color", "NodePath", "RID", "Object", "Dictionary", "Array", "RawArray", "IntArray", "FloatArray", "StringArray",
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"Vector2Array", "Vector3Array", "ColorArray"
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"Color", "NodePath", "RID", "Object", "Dictionary", "Array", "PoolByteArray", "PoolIntArray", "PoolRealArray", "PoolStringArray",
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"PoolVector2Array", "PoolVector3Array", "PoolColorArray"
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};
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for (int i = 0; i < Variant::VARIANT_MAX; i++) {
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