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Rename ParticlesMaterial to ParticleProcessMaterial
Also affects their file names, related classes and documentation.
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@@ -36,7 +36,7 @@
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#include "editor/editor_undo_redo_manager.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/resources/fog_material.h"
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#include "scene/resources/particles_material.h"
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#include "scene/resources/particle_process_material.h"
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#include "scene/resources/sky_material.h"
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void MaterialEditor::_notification(int p_what) {
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@@ -405,17 +405,17 @@ Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_reso
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return smat;
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}
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String ParticlesMaterialConversionPlugin::converts_to() const {
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String ParticleProcessMaterialConversionPlugin::converts_to() const {
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return "ShaderMaterial";
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}
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bool ParticlesMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
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Ref<ParticlesMaterial> mat = p_resource;
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bool ParticleProcessMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
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Ref<ParticleProcessMaterial> mat = p_resource;
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return mat.is_valid();
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}
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Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<ParticlesMaterial> mat = p_resource;
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Ref<Resource> ParticleProcessMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<ParticleProcessMaterial> mat = p_resource;
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ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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