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Rename ParticlesMaterial to ParticleProcessMaterial

Also affects their file names, related classes and documentation.
This commit is contained in:
Micky
2022-08-18 11:09:22 +02:00
parent 9876382df8
commit 723bf85145
30 changed files with 291 additions and 289 deletions

View File

@@ -36,7 +36,7 @@
#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/subviewport_container.h"
#include "scene/resources/fog_material.h"
#include "scene/resources/particles_material.h"
#include "scene/resources/particle_process_material.h"
#include "scene/resources/sky_material.h"
void MaterialEditor::_notification(int p_what) {
@@ -405,17 +405,17 @@ Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_reso
return smat;
}
String ParticlesMaterialConversionPlugin::converts_to() const {
String ParticleProcessMaterialConversionPlugin::converts_to() const {
return "ShaderMaterial";
}
bool ParticlesMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
Ref<ParticlesMaterial> mat = p_resource;
bool ParticleProcessMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
Ref<ParticleProcessMaterial> mat = p_resource;
return mat.is_valid();
}
Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
Ref<ParticlesMaterial> mat = p_resource;
Ref<Resource> ParticleProcessMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
Ref<ParticleProcessMaterial> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
Ref<ShaderMaterial> smat;