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Rename ParticlesMaterial to ParticleProcessMaterial
Also affects their file names, related classes and documentation.
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@@ -38,7 +38,7 @@
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#include "editor/scene_tree_dock.h"
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#include "scene/2d/cpu_particles_2d.h"
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#include "scene/gui/separator.h"
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#include "scene/resources/particles_material.h"
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#include "scene/resources/particle_process_material.h"
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void GPUParticles2DEditorPlugin::edit(Object *p_object) {
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particles = Object::cast_to<GPUParticles2D>(p_object);
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@@ -167,9 +167,9 @@ void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
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}
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void GPUParticles2DEditorPlugin::_generate_emission_mask() {
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Ref<ParticlesMaterial> pm = particles->get_process_material();
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Ref<ParticleProcessMaterial> pm = particles->get_process_material();
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if (!pm.is_valid()) {
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EditorNode::get_singleton()->show_warning(TTR("Can only set point into a ParticlesMaterial process material"));
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EditorNode::get_singleton()->show_warning(TTR("Can only set point into a ParticleProcessMaterial process material"));
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return;
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}
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@@ -320,7 +320,7 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
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}
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if (valid_normals.size()) {
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pm->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
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pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
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Vector<uint8_t> normdata;
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normdata.resize(w * h * 2 * sizeof(float)); //use RG texture
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@@ -339,7 +339,7 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
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pm->set_emission_normal_texture(ImageTexture::create_from_image(img));
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} else {
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pm->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_POINTS);
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pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
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}
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}
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