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Rename ParticlesMaterial to ParticleProcessMaterial
Also affects their file names, related classes and documentation.
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@@ -37,7 +37,7 @@
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#include "editor/editor_undo_redo_manager.h"
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#include "scene/2d/cpu_particles_2d.h"
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#include "scene/gui/separator.h"
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#include "scene/resources/particles_material.h"
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#include "scene/resources/particle_process_material.h"
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void CPUParticles2DEditorPlugin::edit(Object *p_object) {
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particles = Object::cast_to<CPUParticles2D>(p_object);
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