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Fix loading of binary resources with 64-bit floats

This commit is contained in:
Marc Gilleron
2022-02-16 00:55:13 +00:00
parent d02db6306e
commit 722945be61
2 changed files with 10 additions and 1 deletions

View File

@@ -901,6 +901,7 @@ void ResourceLoaderBinary::open(FileAccess *p_f, bool p_no_resources, bool p_kee
if (flags & ResourceFormatSaverBinaryInstance::FORMAT_FLAG_UIDS) {
using_uids = true;
}
f->real_is_double = (flags & ResourceFormatSaverBinaryInstance::FORMAT_FLAG_REAL_T_IS_DOUBLE) != 0;
if (using_uids) {
uid = f->get_64();
@@ -1902,7 +1903,13 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
save_unicode_string(f, p_resource->get_class());
f->store_64(0); //offset to import metadata
f->store_32(FORMAT_FLAG_NAMED_SCENE_IDS | FORMAT_FLAG_UIDS);
{
uint32_t format_flags = FORMAT_FLAG_NAMED_SCENE_IDS | FORMAT_FLAG_UIDS;
#ifdef REAL_T_IS_DOUBLE
format_flags |= FORMAT_FLAG_REAL_T_IS_DOUBLE;
#endif
f->store_32(format_flags);
}
ResourceUID::ID uid = ResourceSaver::get_resource_id_for_path(p_path, true);
f->store_64(uid);
for (int i = 0; i < ResourceFormatSaverBinaryInstance::RESERVED_FIELDS; i++) {