1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Add API to get frame setup time on CPU

Needed for benchmarks
This commit is contained in:
reduz
2020-12-24 00:13:52 -03:00
parent 169159c8aa
commit 7219f37cb5
5 changed files with 22 additions and 0 deletions

View File

@@ -101,11 +101,16 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
TIMESTAMP_BEGIN()
uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
RSG::scene->update(); //update scenes stuff before updating instances
frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
RSG::scene->render_probes();
RSG::viewport->draw_viewports();
RSG::canvas_render->update();
@@ -159,6 +164,10 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
}
float RenderingServerDefault::get_frame_setup_time_cpu() const {
return frame_setup_time;
}
void RenderingServerDefault::sync() {
}