You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Fix SDL threading on macOS/Linux.
And fixup pkg-config check for SDL on Linux. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
committed by
Rémi Verschelde
parent
05640191e7
commit
71dd7b5712
@@ -90,9 +90,6 @@ if env["builtin_sdl"]:
|
||||
"stdlib/SDL_string.c",
|
||||
"stdlib/SDL_strtokr.c",
|
||||
"thread/SDL_thread.c",
|
||||
"thread/generic/SDL_syscond.c",
|
||||
"thread/generic/SDL_sysrwlock.c",
|
||||
"thread/generic/SDL_systhread.c",
|
||||
"timer/SDL_timer.c",
|
||||
]
|
||||
|
||||
@@ -182,6 +179,8 @@ if env["builtin_sdl"]:
|
||||
"joystick/windows/SDL_windows_gaming_input.c",
|
||||
"joystick/windows/SDL_windowsjoystick.c",
|
||||
"joystick/windows/SDL_xinputjoystick.c",
|
||||
"thread/generic/SDL_syscond.c",
|
||||
"thread/generic/SDL_sysrwlock.c",
|
||||
"thread/windows/SDL_syscond_cv.c",
|
||||
"thread/windows/SDL_sysmutex.c",
|
||||
"thread/windows/SDL_sysrwlock_srw.c",
|
||||
|
||||
Reference in New Issue
Block a user