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Remove low_end option from renderer, being replaced by separate implementation
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@@ -241,8 +241,6 @@ public:
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virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
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virtual bool is_low_end() const = 0;
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virtual void update() = 0;
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virtual ~RendererSceneRender() {}
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};
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