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Remove low_end option from renderer, being replaced by separate implementation

This commit is contained in:
Bastiaan Olij
2021-04-07 21:06:48 +10:00
parent 1075943cc5
commit 71c5d73b5e
8 changed files with 22 additions and 69 deletions

View File

@@ -241,8 +241,6 @@ public:
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
virtual bool is_low_end() const = 0;
virtual void update() = 0;
virtual ~RendererSceneRender() {}
};