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Remove low_end option from renderer, being replaced by separate implementation
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@@ -51,7 +51,6 @@ protected:
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RendererStorageRD *storage;
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double time;
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double time_step = 0;
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bool low_end = false; // If true GI and Volumetric fog are disabled
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struct RenderBufferData {
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virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) = 0;
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@@ -1190,8 +1189,6 @@ public:
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void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir);
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virtual bool is_low_end() const;
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virtual bool is_dynamic_gi_supported() const;
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virtual bool is_clustered_enabled() const;
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virtual bool is_volumetric_supported() const;
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