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Remove low_end option from renderer, being replaced by separate implementation

This commit is contained in:
Bastiaan Olij
2021-04-07 21:06:48 +10:00
parent 1075943cc5
commit 71c5d73b5e
8 changed files with 22 additions and 69 deletions

View File

@@ -51,7 +51,6 @@ protected:
RendererStorageRD *storage;
double time;
double time_step = 0;
bool low_end = false; // If true GI and Volumetric fog are disabled
struct RenderBufferData {
virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) = 0;
@@ -1190,8 +1189,6 @@ public:
void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir);
virtual bool is_low_end() const;
virtual bool is_dynamic_gi_supported() const;
virtual bool is_clustered_enabled() const;
virtual bool is_volumetric_supported() const;