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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

[MP] Make replication mode an enum + optimizations

REPLICATION_MODE_ALWAYS (sync) and REPLICATION_MODE_ON_CHANGE (watch)
are now mutually exclusive.

Prevent invalid NodePath from being added to the config.

Optimize the replication config loading by composing the lists on
demand.
This commit is contained in:
Fabio Alessandrelli
2023-08-27 11:35:56 +02:00
parent bc88dca176
commit 711e96edc4
3 changed files with 149 additions and 81 deletions

View File

@@ -47,38 +47,26 @@ bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_val
add_property(path);
return true;
}
ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
ERR_FAIL_INDEX_V(idx, properties.size(), false);
ReplicationProperty &prop = properties[idx];
if (what == "sync") {
if ((bool)p_value == prop.sync) {
return true;
}
prop.sync = p_value;
if (prop.sync) {
sync_props.push_back(prop.name);
} else {
sync_props.erase(prop.name);
}
if (what == "replication_mode") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
ReplicationMode mode = (ReplicationMode)p_value.operator int();
ERR_FAIL_COND_V(mode < REPLICATION_MODE_NEVER || mode > REPLICATION_MODE_ON_CHANGE, false);
property_set_replication_mode(prop.name, mode);
return true;
} else if (what == "spawn") {
if ((bool)p_value == prop.spawn) {
return true;
}
prop.spawn = p_value;
if (prop.spawn) {
spawn_props.push_back(prop.name);
} else {
spawn_props.erase(prop.name);
}
}
ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
if (what == "spawn") {
property_set_spawn(prop.name, p_value);
return true;
} else if (what == "sync") {
// Deprecated.
property_set_sync(prop.name, p_value);
return true;
} else if (what == "watch") {
prop.watch = p_value;
if (prop.watch) {
watch_props.push_back(prop.name);
} else {
watch_props.erase(prop.name);
}
// Deprecated.
property_set_watch(prop.name, p_value);
return true;
}
}
@@ -96,14 +84,11 @@ bool SceneReplicationConfig::_get(const StringName &p_name, Variant &r_ret) cons
if (what == "path") {
r_ret = prop.name;
return true;
} else if (what == "sync") {
r_ret = prop.sync;
return true;
} else if (what == "spawn") {
r_ret = prop.spawn;
return true;
} else if (what == "watch") {
r_ret = prop.watch;
} else if (what == "replication_mode") {
r_ret = prop.mode;
return true;
}
}
@@ -114,8 +99,7 @@ void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) cons
for (int i = 0; i < properties.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/spawn", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/watch", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::INT, "properties/" + itos(i) + "/replication_mode", PROPERTY_HINT_ENUM, "Never,Always,On Change", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
}
@@ -129,11 +113,11 @@ TypedArray<NodePath> SceneReplicationConfig::get_properties() const {
void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
ERR_FAIL_COND(properties.find(p_path));
ERR_FAIL_COND(p_path == NodePath());
if (p_index < 0 || p_index == properties.size()) {
properties.push_back(ReplicationProperty(p_path));
sync_props.push_back(p_path);
spawn_props.push_back(p_path);
dirty = true;
return;
}
@@ -146,23 +130,12 @@ void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
c++;
}
properties.insert_before(I, ReplicationProperty(p_path));
sync_props.clear();
spawn_props.clear();
for (const ReplicationProperty &prop : properties) {
if (prop.sync) {
sync_props.push_back(prop.name);
}
if (prop.spawn) {
spawn_props.push_back(prop.name);
}
}
dirty = true;
}
void SceneReplicationConfig::remove_property(const NodePath &p_path) {
properties.erase(p_path);
sync_props.erase(p_path);
spawn_props.erase(p_path);
watch_props.clear();
dirty = true;
}
bool SceneReplicationConfig::has_property(const NodePath &p_path) const {
@@ -196,56 +169,99 @@ void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_e
return;
}
E->get().spawn = p_enabled;
spawn_props.clear();
for (const ReplicationProperty &prop : properties) {
if (prop.spawn) {
spawn_props.push_back(prop.name);
}
}
dirty = true;
}
bool SceneReplicationConfig::property_get_sync(const NodePath &p_path) {
List<ReplicationProperty>::Element *E = properties.find(p_path);
ERR_FAIL_COND_V(!E, false);
return E->get().sync;
return E->get().mode == REPLICATION_MODE_ALWAYS;
}
void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_enabled) {
List<ReplicationProperty>::Element *E = properties.find(p_path);
ERR_FAIL_COND(!E);
if (E->get().sync == p_enabled) {
return;
}
E->get().sync = p_enabled;
sync_props.clear();
for (const ReplicationProperty &prop : properties) {
if (prop.sync) {
sync_props.push_back(prop.name);
}
if (p_enabled) {
property_set_replication_mode(p_path, REPLICATION_MODE_ALWAYS);
} else if (property_get_replication_mode(p_path) == REPLICATION_MODE_ALWAYS) {
property_set_replication_mode(p_path, REPLICATION_MODE_NEVER);
}
}
bool SceneReplicationConfig::property_get_watch(const NodePath &p_path) {
List<ReplicationProperty>::Element *E = properties.find(p_path);
ERR_FAIL_COND_V(!E, false);
return E->get().watch;
return E->get().mode == REPLICATION_MODE_ON_CHANGE;
}
void SceneReplicationConfig::property_set_watch(const NodePath &p_path, bool p_enabled) {
if (p_enabled) {
property_set_replication_mode(p_path, REPLICATION_MODE_ON_CHANGE);
} else if (property_get_replication_mode(p_path) == REPLICATION_MODE_ON_CHANGE) {
property_set_replication_mode(p_path, REPLICATION_MODE_NEVER);
}
}
SceneReplicationConfig::ReplicationMode SceneReplicationConfig::property_get_replication_mode(const NodePath &p_path) {
List<ReplicationProperty>::Element *E = properties.find(p_path);
ERR_FAIL_COND_V(!E, REPLICATION_MODE_NEVER);
return E->get().mode;
}
void SceneReplicationConfig::property_set_replication_mode(const NodePath &p_path, ReplicationMode p_mode) {
List<ReplicationProperty>::Element *E = properties.find(p_path);
ERR_FAIL_COND(!E);
if (E->get().watch == p_enabled) {
if (E->get().mode == p_mode) {
return;
}
E->get().watch = p_enabled;
E->get().mode = p_mode;
dirty = true;
}
void SceneReplicationConfig::_update() {
if (!dirty) {
return;
}
dirty = false;
sync_props.clear();
spawn_props.clear();
watch_props.clear();
for (const ReplicationProperty &prop : properties) {
if (prop.watch) {
watch_props.push_back(p_path);
if (prop.spawn) {
spawn_props.push_back(prop.name);
}
switch (prop.mode) {
case REPLICATION_MODE_ALWAYS:
sync_props.push_back(prop.name);
break;
case REPLICATION_MODE_ON_CHANGE:
watch_props.push_back(prop.name);
break;
default:
break;
}
}
}
const List<NodePath> &SceneReplicationConfig::get_spawn_properties() {
if (dirty) {
_update();
}
return spawn_props;
}
const List<NodePath> &SceneReplicationConfig::get_sync_properties() {
if (dirty) {
_update();
}
return sync_props;
}
const List<NodePath> &SceneReplicationConfig::get_watch_properties() {
if (dirty) {
_update();
}
return watch_props;
}
void SceneReplicationConfig::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties);
ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1));
@@ -254,6 +270,14 @@ void SceneReplicationConfig::_bind_methods() {
ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index);
ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn);
ClassDB::bind_method(D_METHOD("property_set_spawn", "path", "enabled"), &SceneReplicationConfig::property_set_spawn);
ClassDB::bind_method(D_METHOD("property_get_replication_mode", "path"), &SceneReplicationConfig::property_get_replication_mode);
ClassDB::bind_method(D_METHOD("property_set_replication_mode", "path", "mode"), &SceneReplicationConfig::property_set_replication_mode);
BIND_ENUM_CONSTANT(REPLICATION_MODE_NEVER);
BIND_ENUM_CONSTANT(REPLICATION_MODE_ALWAYS);
BIND_ENUM_CONSTANT(REPLICATION_MODE_ON_CHANGE);
// Deprecated.
ClassDB::bind_method(D_METHOD("property_get_sync", "path"), &SceneReplicationConfig::property_get_sync);
ClassDB::bind_method(D_METHOD("property_set_sync", "path", "enabled"), &SceneReplicationConfig::property_set_sync);
ClassDB::bind_method(D_METHOD("property_get_watch", "path"), &SceneReplicationConfig::property_get_watch);