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String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor.
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@@ -76,7 +76,7 @@ Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() co
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Map<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const {
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Map<StringName, String> names;
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names.insert("mode_2d", TTR("2D Mode"));
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names.insert("mode_2d", RTR("2D Mode"));
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return names;
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}
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@@ -707,10 +707,10 @@ Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties(
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Map<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const {
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Map<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names();
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names.insert("mesh", TTR("Mesh"));
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names.insert("use_all_surfaces", TTR("Use All Surfaces"));
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names.insert("mesh", RTR("Mesh"));
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names.insert("use_all_surfaces", RTR("Use All Surfaces"));
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if (!use_all_surfaces) {
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names.insert("surface_index", TTR("Surface Index"));
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names.insert("surface_index", RTR("Surface Index"));
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}
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return names;
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