1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

fix buffer write performance on Windows and Unix

This commit is contained in:
Marcin Zawiejski
2018-02-04 13:23:23 +01:00
committed by Xavier Sellier
parent 4e46b0b668
commit 70e7a386a8
4 changed files with 12 additions and 0 deletions

View File

@@ -205,6 +205,11 @@ void FileAccessUnix::store_8(uint8_t p_dest) {
fwrite(&p_dest, 1, 1, f);
}
void FileAccessUnix::store_buffer(const uint8_t *p_src, int p_length) {
ERR_FAIL_COND(!f);
ERR_FAIL_COND(fwrite(p_src, 1, p_length, f) != p_length);
}
bool FileAccessUnix::file_exists(const String &p_path) {
FILE *g;