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Skeletons are working now.
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@@ -1007,12 +1007,26 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
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} break;
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case VS::ARRAY_BONES: {
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if (p_compress_format&ARRAY_FLAG_USE_16_BIT_BONES) {
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elem_size=sizeof(uint32_t);
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} else {
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elem_size=sizeof(uint16_t)*4;
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DVector<int> bones = p_arrays[VS::ARRAY_BONES];
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int max_bone=0;
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{
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int bc = bones.size();
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DVector<int>::Read r=bones.read();
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for(int j=0;j<bc;j++) {
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max_bone=MAX(r[j],max_bone);
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}
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}
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if (max_bone > 255) {
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p_compress_format|=ARRAY_FLAG_USE_16_BIT_BONES;
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elem_size=sizeof(uint16_t)*4;
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} else {
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p_compress_format&=~ARRAY_FLAG_USE_16_BIT_BONES;
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elem_size=sizeof(uint32_t);
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}
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} break;
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case VS::ARRAY_INDEX: {
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@@ -1043,7 +1057,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
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}
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uint32_t mask = (1<<ARRAY_MAX)-1;
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format|=~mask&p_compress_format; //make the full format
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format|=(~mask)&p_compress_format; //make the full format
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int array_size = total_elem_size * array_len;
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