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Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
Backport of #48239.
This commit is contained in:
@@ -31,7 +31,6 @@
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#ifndef PACKET_BUFFER_H
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#define PACKET_BUFFER_H
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#include "core/os/copymem.h"
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#include "core/ring_buffer.h"
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template <class T>
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@@ -67,7 +66,7 @@ public:
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if (p_info) {
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_Packet p;
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p.size = p_size;
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copymem(&p.info, p_info, sizeof(T));
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memcpy(&p.info, p_info, sizeof(T));
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_packets.write(p);
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}
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@@ -87,7 +86,7 @@ public:
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ERR_FAIL_COND_V(p_bytes < (int)p.size, ERR_OUT_OF_MEMORY);
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r_read = p.size;
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copymem(r_info, &p.info, sizeof(T));
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memcpy(r_info, &p.info, sizeof(T));
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_payload.read(r_payload, p.size);
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return OK;
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}
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@@ -193,10 +193,10 @@ PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t
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out.resize(PROTO_SIZE + p_data_size);
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PoolVector<uint8_t>::Write w = out.write();
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copymem(&w[0], &p_type, 1);
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copymem(&w[1], &p_from, 4);
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copymem(&w[5], &p_to, 4);
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copymem(&w[PROTO_SIZE], p_data, p_data_size);
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memcpy(&w[0], &p_type, 1);
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memcpy(&w[1], &p_from, 4);
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memcpy(&w[5], &p_to, 4);
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memcpy(&w[PROTO_SIZE], p_data, p_data_size);
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return out;
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}
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@@ -235,7 +235,7 @@ void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, cons
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packet.size = p_data_size;
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packet.source = p_source;
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packet.destination = p_dest;
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copymem(packet.data, &p_data[PROTO_SIZE], p_data_size);
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memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size);
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_incoming_packets.push_back(packet);
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emit_signal("peer_packet", p_source);
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}
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@@ -290,9 +290,9 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
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uint8_t type = 0;
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uint32_t from = 0;
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int32_t to = 0;
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copymem(&type, in_buffer, 1);
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copymem(&from, &in_buffer[1], 4);
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copymem(&to, &in_buffer[5], 4);
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memcpy(&type, in_buffer, 1);
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memcpy(&from, &in_buffer[1], 4);
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memcpy(&to, &in_buffer[5], 4);
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if (is_server()) { // Server can resend
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@@ -328,7 +328,7 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
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// System message
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ERR_FAIL_COND(data_size < 4);
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int id = 0;
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copymem(&id, &in_buffer[PROTO_SIZE], 4);
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memcpy(&id, &in_buffer[PROTO_SIZE], 4);
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switch (type) {
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