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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Core: Drop custom copymem/zeromem defines

We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.

Backport of #48239.
This commit is contained in:
Rémi Verschelde
2021-04-29 12:34:11 +02:00
parent 1db31d0afa
commit 70ae90e0e8
66 changed files with 173 additions and 242 deletions

View File

@@ -396,7 +396,7 @@ void ParticlesEditor::_generate_emission_points() {
{
PoolVector<uint8_t>::Write iw = point_img.write();
zeromem(iw.ptr(), w * h * 3 * sizeof(float));
memset(iw.ptr(), 0, w * h * 3 * sizeof(float));
PoolVector<Vector3>::Read r = points.read();
float *wf = (float *)iw.ptr();
for (int i = 0; i < point_count; i++) {
@@ -426,7 +426,7 @@ void ParticlesEditor::_generate_emission_points() {
{
PoolVector<uint8_t>::Write iw = point_img2.write();
zeromem(iw.ptr(), w * h * 3 * sizeof(float));
memset(iw.ptr(), 0, w * h * 3 * sizeof(float));
PoolVector<Vector3>::Read r = normals.read();
float *wf = (float *)iw.ptr();
for (int i = 0; i < point_count; i++) {