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Reset TileMapEditor painting on application refocus

Treats application unfocus as a mouse release for
TOOL_PAINTING, by finishing the undo state and
resetting the tool. Also sets a flag to prevent extra
lines from being drawn when the application is refocused.

fixes #42398, fixes #24970
This commit is contained in:
Michael Auderer
2020-10-02 01:48:14 -04:00
parent 5e726d8d20
commit 70a4cd1afe
2 changed files with 26 additions and 0 deletions

View File

@@ -89,6 +89,25 @@ void TileMapEditor::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
get_tree()->disconnect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
} break;
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
if (tool == TOOL_PAINTING) {
Vector<int> ids = get_selected_tiles();
if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
_set_cell(over_tile, ids, flip_h, flip_v, transpose);
_finish_undo();
paint_undo.clear();
}
tool = TOOL_NONE;
_update_button_tool();
}
// set flag to ignore over_tile on refocus
refocus_over_tile = true;
} break;
}
}
@@ -1299,6 +1318,12 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
CanvasItemEditor::get_singleton()->update_viewport();
}
if (refocus_over_tile) {
// editor lost focus; forget last tile position
old_over_tile = new_over_tile;
refocus_over_tile = false;
}
int tile_under = node->get_cell(over_tile.x, over_tile.y);
String tile_name = "none";