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Reset TileMapEditor painting on application refocus
Treats application unfocus as a mouse release for TOOL_PAINTING, by finishing the undo state and resetting the tool. Also sets a flag to prevent extra lines from being drawn when the application is refocused. fixes #42398, fixes #24970
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@@ -89,6 +89,25 @@ void TileMapEditor::_notification(int p_what) {
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case NOTIFICATION_EXIT_TREE: {
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get_tree()->disconnect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
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} break;
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case NOTIFICATION_APPLICATION_FOCUS_OUT: {
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if (tool == TOOL_PAINTING) {
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Vector<int> ids = get_selected_tiles();
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if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
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_set_cell(over_tile, ids, flip_h, flip_v, transpose);
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_finish_undo();
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paint_undo.clear();
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}
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tool = TOOL_NONE;
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_update_button_tool();
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}
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// set flag to ignore over_tile on refocus
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refocus_over_tile = true;
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} break;
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}
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}
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@@ -1299,6 +1318,12 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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CanvasItemEditor::get_singleton()->update_viewport();
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}
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if (refocus_over_tile) {
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// editor lost focus; forget last tile position
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old_over_tile = new_over_tile;
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refocus_over_tile = false;
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}
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int tile_under = node->get_cell(over_tile.x, over_tile.y);
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String tile_name = "none";
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