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More 3D Work

-=-=-=-=-=-

-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
This commit is contained in:
Juan Linietsky
2014-06-16 10:22:26 -03:00
parent 64e83bfd14
commit 703004f830
40 changed files with 1114 additions and 116 deletions

View File

@@ -111,7 +111,7 @@ void BakedLightEditor::_notification(int p_option) {
ERR_FAIL_COND(node->get_baked_light().is_null());
baker->update_octree_image(octree_texture);
#if 0
#if 1
//debug
Image img(baker->baked_octree_texture_w,baker->baked_octree_texture_h,0,Image::FORMAT_RGBA,octree_texture);
Ref<ImageTexture> it = memnew( ImageTexture );