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More 3D Work
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
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@@ -111,7 +111,7 @@ void BakedLightEditor::_notification(int p_option) {
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ERR_FAIL_COND(node->get_baked_light().is_null());
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baker->update_octree_image(octree_texture);
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#if 0
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#if 1
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//debug
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Image img(baker->baked_octree_texture_w,baker->baked_octree_texture_h,0,Image::FORMAT_RGBA,octree_texture);
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Ref<ImageTexture> it = memnew( ImageTexture );
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