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More 3D Work
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
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@@ -481,6 +481,8 @@ public:
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LIGHT_PARAM_SHADOW_DARKENING,
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LIGHT_PARAM_SHADOW_Z_OFFSET,
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LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE,
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LIGHT_PARAM_SHADOW_ESM_MULTIPLIER,
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LIGHT_PARAM_SHADOW_BLUR_PASSES,
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LIGHT_PARAM_MAX
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};
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@@ -728,7 +730,7 @@ public:
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ENV_FX_HDR,
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ENV_FX_FOG,
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ENV_FX_BCS,
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ENV_FX_GAMMA,
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ENV_FX_SRGB,
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ENV_FX_MAX
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};
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@@ -768,7 +770,6 @@ public:
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ENV_FX_PARAM_BCS_BRIGHTNESS,
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ENV_FX_PARAM_BCS_CONTRAST,
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ENV_FX_PARAM_BCS_SATURATION,
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ENV_FX_PARAM_GAMMA,
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ENV_FX_PARAM_MAX
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};
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