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More 3D Work

-=-=-=-=-=-

-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
This commit is contained in:
Juan Linietsky
2014-06-16 10:22:26 -03:00
parent 64e83bfd14
commit 703004f830
40 changed files with 1114 additions and 116 deletions

View File

@@ -481,6 +481,8 @@ public:
LIGHT_PARAM_SHADOW_DARKENING,
LIGHT_PARAM_SHADOW_Z_OFFSET,
LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE,
LIGHT_PARAM_SHADOW_ESM_MULTIPLIER,
LIGHT_PARAM_SHADOW_BLUR_PASSES,
LIGHT_PARAM_MAX
};
@@ -728,7 +730,7 @@ public:
ENV_FX_HDR,
ENV_FX_FOG,
ENV_FX_BCS,
ENV_FX_GAMMA,
ENV_FX_SRGB,
ENV_FX_MAX
};
@@ -768,7 +770,6 @@ public:
ENV_FX_PARAM_BCS_BRIGHTNESS,
ENV_FX_PARAM_BCS_CONTRAST,
ENV_FX_PARAM_BCS_SATURATION,
ENV_FX_PARAM_GAMMA,
ENV_FX_PARAM_MAX
};