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More 3D Work
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
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@@ -441,7 +441,7 @@ class RasterizerFlash : public Rasterizer {
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fx_param[VS::ENV_FX_PARAM_BCS_BRIGHTNESS]=1.0;
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fx_param[VS::ENV_FX_PARAM_BCS_CONTRAST]=1.0;
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fx_param[VS::ENV_FX_PARAM_BCS_SATURATION]=1.0;
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fx_param[VS::ENV_FX_PARAM_GAMMA]=1.0;
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fx_param[VS::ENV_FX_PARAM_SRGB_CONVERT]=1.0;
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}
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