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More 3D Work
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
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@@ -1451,6 +1451,7 @@ Error GDScript::reload() {
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valid=false;
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GDParser parser;
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Error err = parser.parse(source,basedir);
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@@ -1721,6 +1722,7 @@ GDScript::GDScript() {
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_base=NULL;
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_owner=NULL;
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tool=false;
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}
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