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Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
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@@ -460,7 +460,7 @@ void Physics2DServerSW::area_clear_shapes(RID p_area) {
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area->remove_shape(0);
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}
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void Physics2DServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID) {
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void Physics2DServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) {
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if (space_owner.owns(p_area)) {
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Space2DSW *space = space_owner.get(p_area);
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@@ -468,7 +468,7 @@ void Physics2DServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID
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}
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Area2DSW *area = area_owner.get(p_area);
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ERR_FAIL_COND(!area);
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area->set_instance_id(p_ID);
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area->set_instance_id(p_id);
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}
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ObjectID Physics2DServerSW::area_get_object_instance_id(RID p_area) const {
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@@ -481,7 +481,7 @@ ObjectID Physics2DServerSW::area_get_object_instance_id(RID p_area) const {
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return area->get_instance_id();
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}
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void Physics2DServerSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_ID) {
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void Physics2DServerSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_id) {
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if (space_owner.owns(p_area)) {
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Space2DSW *space = space_owner.get(p_area);
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@@ -489,7 +489,7 @@ void Physics2DServerSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_ID
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}
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Area2DSW *area = area_owner.get(p_area);
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ERR_FAIL_COND(!area);
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area->set_canvas_instance_id(p_ID);
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area->set_canvas_instance_id(p_id);
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}
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ObjectID Physics2DServerSW::area_get_canvas_instance_id(RID p_area) const {
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@@ -763,12 +763,12 @@ Physics2DServerSW::CCDMode Physics2DServerSW::body_get_continuous_collision_dete
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return body->get_continuous_collision_detection_mode();
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}
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void Physics2DServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_ID) {
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void Physics2DServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_id) {
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Body2DSW *body = body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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body->set_instance_id(p_ID);
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body->set_instance_id(p_id);
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};
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uint32_t Physics2DServerSW::body_get_object_instance_id(RID p_body) const {
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@@ -779,12 +779,12 @@ uint32_t Physics2DServerSW::body_get_object_instance_id(RID p_body) const {
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return body->get_instance_id();
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};
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void Physics2DServerSW::body_attach_canvas_instance_id(RID p_body, uint32_t p_ID) {
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void Physics2DServerSW::body_attach_canvas_instance_id(RID p_body, uint32_t p_id) {
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Body2DSW *body = body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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body->set_canvas_instance_id(p_ID);
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body->set_canvas_instance_id(p_id);
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};
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uint32_t Physics2DServerSW::body_get_canvas_instance_id(RID p_body) const {
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