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Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
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@@ -365,7 +365,7 @@ void PhysicsServerSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool
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area->set_shape_as_disabled(p_shape_idx, p_disabled);
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}
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void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID) {
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void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) {
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if (space_owner.owns(p_area)) {
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SpaceSW *space = space_owner.get(p_area);
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@@ -373,7 +373,7 @@ void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID)
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}
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AreaSW *area = area_owner.get(p_area);
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ERR_FAIL_COND(!area);
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area->set_instance_id(p_ID);
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area->set_instance_id(p_id);
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}
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ObjectID PhysicsServerSW::area_get_object_instance_id(RID p_area) const {
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@@ -673,12 +673,12 @@ uint32_t PhysicsServerSW::body_get_collision_mask(RID p_body) const {
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return body->get_collision_mask();
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}
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void PhysicsServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_ID) {
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void PhysicsServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_id) {
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BodySW *body = body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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body->set_instance_id(p_ID);
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body->set_instance_id(p_id);
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};
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uint32_t PhysicsServerSW::body_get_object_instance_id(RID p_body) const {
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