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Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
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@@ -58,7 +58,7 @@ Error MessageQueue::push_call(ObjectID p_id, const StringName &p_method, const V
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Message *msg = memnew_placement(&buffer[buffer_end], Message);
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msg->args = p_argcount;
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msg->instance_ID = p_id;
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msg->instance_id = p_id;
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msg->target = p_method;
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msg->type = TYPE_CALL;
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if (p_show_error)
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@@ -109,7 +109,7 @@ Error MessageQueue::push_set(ObjectID p_id, const StringName &p_prop, const Vari
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Message *msg = memnew_placement(&buffer[buffer_end], Message);
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msg->args = 1;
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msg->instance_ID = p_id;
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msg->instance_id = p_id;
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msg->target = p_prop;
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msg->type = TYPE_SET;
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@@ -143,7 +143,7 @@ Error MessageQueue::push_notification(ObjectID p_id, int p_notification) {
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Message *msg = memnew_placement(&buffer[buffer_end], Message);
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msg->type = TYPE_NOTIFICATION;
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msg->instance_ID = p_id;
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msg->instance_id = p_id;
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//msg->target;
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msg->notification = p_notification;
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@@ -177,7 +177,7 @@ void MessageQueue::statistics() {
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while (read_pos < buffer_end) {
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Message *message = (Message *)&buffer[read_pos];
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Object *target = ObjectDB::get_instance(message->instance_ID);
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Object *target = ObjectDB::get_instance(message->instance_id);
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if (target != NULL) {
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@@ -289,7 +289,7 @@ void MessageQueue::flush() {
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_THREAD_SAFE_UNLOCK_
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Object *target = ObjectDB::get_instance(message->instance_ID);
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Object *target = ObjectDB::get_instance(message->instance_id);
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if (target != NULL) {
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