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Mono: Fix build after ObjectID and Texture2D changes

This commit is contained in:
Rémi Verschelde
2020-02-18 11:02:46 +01:00
parent a16be762ed
commit 702976cd7a
3 changed files with 5 additions and 14 deletions

View File

@@ -45,8 +45,7 @@
MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects) {
Variant ret;
PackedByteArray varr = GDMonoMarshal::mono_array_to_PackedByteArray(p_bytes);
const uint8_t *r = varr.ptr();
Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, p_allow_objects);
Error err = decode_variant(ret, varr.ptr(), varr.size(), NULL, p_allow_objects);
if (err != OK) {
ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
}
@@ -67,7 +66,7 @@ int godot_icall_GD_hash(MonoObject *p_var) {
}
MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) {
return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id));
return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(ObjectID(p_instance_id)));
}
void godot_icall_GD_print(MonoArray *p_what) {
@@ -263,10 +262,7 @@ MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_object
ERR_FAIL_COND_V_MSG(err != OK, NULL, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
barr.resize(len);
{
uint8_t *w = barr.ptrw();
encode_variant(var, w.ptr(), len, p_full_objects);
}
encode_variant(var, barr.ptrw(), len, p_full_objects);
return GDMonoMarshal::PackedByteArray_to_mono_array(barr);
}