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implement individual mesh transform for meshlibrary items

This commit is contained in:
Vincent
2021-09-01 01:17:33 +02:00
parent 3174e2782c
commit 70108fd850
9 changed files with 99 additions and 26 deletions

View File

@@ -255,6 +255,12 @@ void GridMapEditor::_update_cursor_transform() {
cursor_transform.basis *= node->get_cell_scale();
cursor_transform = node->get_global_transform() * cursor_transform;
if (selected_palette >= 0) {
if (node && !node->get_mesh_library().is_null()) {
cursor_transform *= node->get_mesh_library()->get_item_mesh_transform(selected_palette);
}
}
if (cursor_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
RenderingServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);