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Mono: Avoid invalid class names.
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483
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@@ -434,6 +434,13 @@ void ScriptCreateDialog::_path_changed(const String &p_path) {
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return;
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}
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String path_error = ScriptServer::get_language(language_menu->get_selected())->validate_path(p);
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if (path_error != "") {
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_msg_path_valid(false, path_error);
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_update_dialog();
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return;
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}
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/* All checks passed */
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is_path_valid = true;
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