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Add some missing Vector4 methods
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@@ -819,6 +819,8 @@ INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector2, double, real_t, 2)
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INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector2i, int64_t, int32_t, 2)
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INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector3, double, real_t, 3)
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INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector3i, int64_t, int32_t, 3)
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INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector4, double, real_t, 4)
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INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector4i, int64_t, int32_t, 4)
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INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Quaternion, double, real_t, 4)
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INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Color, double, float, 4)
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@@ -883,6 +885,8 @@ void register_indexed_setters_getters() {
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REGISTER_INDEXED_MEMBER(Vector2i);
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REGISTER_INDEXED_MEMBER(Vector3);
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REGISTER_INDEXED_MEMBER(Vector3i);
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REGISTER_INDEXED_MEMBER(Vector4);
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REGISTER_INDEXED_MEMBER(Vector4i);
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REGISTER_INDEXED_MEMBER(Quaternion);
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REGISTER_INDEXED_MEMBER(Color);
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REGISTER_INDEXED_MEMBER(Transform2D);
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