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Fix node config warning not updating for Multiplayer{Spawner,Synchronizer}
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@@ -354,6 +354,7 @@ void MultiplayerSynchronizer::set_root_path(const NodePath &p_path) {
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_stop();
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root_path = p_path;
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_start();
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update_configuration_warnings();
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}
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NodePath MultiplayerSynchronizer::get_root_path() const {
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