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Update the logic to load Godot Android plugins packaged into the binary.

The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
This commit is contained in:
Fredia Huya-Kouadio
2021-02-26 08:38:39 -08:00
parent 75d03f1fbd
commit 6fd881e43c
5 changed files with 8 additions and 66 deletions

View File

@@ -44,8 +44,6 @@ import androidx.annotation.Nullable;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.util.Collection;
import java.util.HashSet;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
/**
@@ -56,13 +54,6 @@ public final class GodotPluginRegistry {
private static final String GODOT_PLUGIN_V1_NAME_PREFIX = "org.godotengine.plugin.v1.";
/**
* Name for the metadata containing the list of Godot plugins to enable.
*/
private static final String GODOT_ENABLED_PLUGINS_LABEL = "plugins";
private static final String PLUGIN_VALUE_SEPARATOR_REGEX = "\\|";
private static GodotPluginRegistry instance;
private final ConcurrentHashMap<String, GodotPlugin> registry;
@@ -132,37 +123,11 @@ public final class GodotPluginRegistry {
return;
}
// When using the Godot editor for building and exporting the apk, this is used to check
// which plugins to enable.
// When using a custom process to generate the apk, the metadata is not needed since
// it's assumed that the developer is aware of the dependencies included in the apk.
final Set<String> enabledPluginsSet;
if (metaData.containsKey(GODOT_ENABLED_PLUGINS_LABEL)) {
String enabledPlugins = metaData.getString(GODOT_ENABLED_PLUGINS_LABEL, "");
String[] enabledPluginsList = enabledPlugins.split(PLUGIN_VALUE_SEPARATOR_REGEX);
if (enabledPluginsList.length == 0) {
// No plugins to enable. Aborting early.
return;
}
enabledPluginsSet = new HashSet<>();
for (String enabledPlugin : enabledPluginsList) {
enabledPluginsSet.add(enabledPlugin.trim());
}
} else {
enabledPluginsSet = null;
}
int godotPluginV1NamePrefixLength = GODOT_PLUGIN_V1_NAME_PREFIX.length();
for (String metaDataName : metaData.keySet()) {
// Parse the meta-data looking for entry with the Godot plugin name prefix.
if (metaDataName.startsWith(GODOT_PLUGIN_V1_NAME_PREFIX)) {
String pluginName = metaDataName.substring(godotPluginV1NamePrefixLength).trim();
if (enabledPluginsSet != null && !enabledPluginsSet.contains(pluginName)) {
Log.w(TAG, "Plugin " + pluginName + " is listed in the dependencies but is not enabled.");
continue;
}
Log.i(TAG, "Initializing Godot plugin " + pluginName);
// Retrieve the plugin class full name.
@@ -177,8 +142,7 @@ public final class GodotPluginRegistry {
.getConstructor(Godot.class);
GodotPlugin pluginHandle = pluginConstructor.newInstance(godot);
// Load the plugin initializer into the registry using the plugin name
// as key.
// Load the plugin initializer into the registry using the plugin name as key.
if (!pluginName.equals(pluginHandle.getPluginName())) {
Log.w(TAG,
"Meta-data plugin name does not match the value returned by the plugin handle: " + pluginName + " =/= " + pluginHandle.getPluginName());