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Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
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@@ -44,8 +44,6 @@ import androidx.annotation.Nullable;
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import java.lang.reflect.Constructor;
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import java.lang.reflect.InvocationTargetException;
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import java.util.Collection;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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/**
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@@ -56,13 +54,6 @@ public final class GodotPluginRegistry {
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private static final String GODOT_PLUGIN_V1_NAME_PREFIX = "org.godotengine.plugin.v1.";
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/**
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* Name for the metadata containing the list of Godot plugins to enable.
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*/
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private static final String GODOT_ENABLED_PLUGINS_LABEL = "plugins";
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private static final String PLUGIN_VALUE_SEPARATOR_REGEX = "\\|";
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private static GodotPluginRegistry instance;
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private final ConcurrentHashMap<String, GodotPlugin> registry;
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@@ -132,37 +123,11 @@ public final class GodotPluginRegistry {
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return;
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}
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// When using the Godot editor for building and exporting the apk, this is used to check
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// which plugins to enable.
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// When using a custom process to generate the apk, the metadata is not needed since
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// it's assumed that the developer is aware of the dependencies included in the apk.
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final Set<String> enabledPluginsSet;
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if (metaData.containsKey(GODOT_ENABLED_PLUGINS_LABEL)) {
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String enabledPlugins = metaData.getString(GODOT_ENABLED_PLUGINS_LABEL, "");
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String[] enabledPluginsList = enabledPlugins.split(PLUGIN_VALUE_SEPARATOR_REGEX);
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if (enabledPluginsList.length == 0) {
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// No plugins to enable. Aborting early.
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return;
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}
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enabledPluginsSet = new HashSet<>();
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for (String enabledPlugin : enabledPluginsList) {
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enabledPluginsSet.add(enabledPlugin.trim());
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}
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} else {
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enabledPluginsSet = null;
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}
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int godotPluginV1NamePrefixLength = GODOT_PLUGIN_V1_NAME_PREFIX.length();
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for (String metaDataName : metaData.keySet()) {
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// Parse the meta-data looking for entry with the Godot plugin name prefix.
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if (metaDataName.startsWith(GODOT_PLUGIN_V1_NAME_PREFIX)) {
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String pluginName = metaDataName.substring(godotPluginV1NamePrefixLength).trim();
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if (enabledPluginsSet != null && !enabledPluginsSet.contains(pluginName)) {
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Log.w(TAG, "Plugin " + pluginName + " is listed in the dependencies but is not enabled.");
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continue;
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}
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Log.i(TAG, "Initializing Godot plugin " + pluginName);
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// Retrieve the plugin class full name.
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@@ -177,8 +142,7 @@ public final class GodotPluginRegistry {
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.getConstructor(Godot.class);
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GodotPlugin pluginHandle = pluginConstructor.newInstance(godot);
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// Load the plugin initializer into the registry using the plugin name
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// as key.
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// Load the plugin initializer into the registry using the plugin name as key.
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if (!pluginName.equals(pluginHandle.getPluginName())) {
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Log.w(TAG,
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"Meta-data plugin name does not match the value returned by the plugin handle: " + pluginName + " =/= " + pluginHandle.getPluginName());
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