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Fix issue with resolving the path for the Android keystore file
The previous logic passed the path to the Android keystore as-is to an external tool. This causes the tool to fail if the path is Godot-specific (e.g: 'res://<path_to_keystore>'
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@@ -166,6 +166,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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void _fix_manifest(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_manifest, bool p_give_internet);
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static String _get_keystore_path(const Ref<EditorExportPreset> &p_preset, bool p_debug);
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static String _parse_string(const uint8_t *p_bytes, bool p_utf8);
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void _fix_resources(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &r_manifest);
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