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Fix issue with resolving the path for the Android keystore file

The previous logic passed the path to the Android keystore as-is to an external tool. This causes the tool to fail if the path is Godot-specific (e.g: 'res://<path_to_keystore>'
This commit is contained in:
Fredia Huya-Kouadio
2024-04-12 17:00:09 -07:00
parent 029aadef56
commit 6fd5238955
2 changed files with 18 additions and 8 deletions

View File

@@ -166,6 +166,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
void _fix_manifest(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_manifest, bool p_give_internet);
static String _get_keystore_path(const Ref<EditorExportPreset> &p_preset, bool p_debug);
static String _parse_string(const uint8_t *p_bytes, bool p_utf8);
void _fix_resources(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &r_manifest);