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Deselect all when renaming a node or deleting a node/connection
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@@ -1642,6 +1642,8 @@ void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
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name_edit_popup->hide();
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updating = false;
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selected_nodes.clear();
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connected_nodes.clear();
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state_machine_draw->queue_redraw();
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}
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@@ -1701,6 +1703,7 @@ void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action
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updating = false;
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}
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connected_nodes.clear();
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selected_nodes.clear();
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}
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