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Fix GLES3 instanced rendering color and custom data defaults
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@@ -1420,6 +1420,13 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
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glEnableVertexAttribArray(5);
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glVertexAttribIPointer(5, 4, GL_UNSIGNED_INT, instance_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(instance_color_offset * sizeof(float)));
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glVertexAttribDivisor(5, 1);
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} else {
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// Set all default instance color and custom data values to 1.0 or 0.0 using a compressed format.
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uint16_t zero = Math::make_half_float(0.0f);
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uint16_t one = Math::make_half_float(1.0f);
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GLuint default_color = (uint32_t(one) << 16) | one;
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GLuint default_custom = (uint32_t(zero) << 16) | zero;
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glVertexAttribI4ui(5, default_color, default_color, default_custom, default_custom);
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}
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}
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